100 million therapy sessions?
According to the New York Times [1] the makers of The Sims have now sold 100 million copies of what has become an iconic computer game. This is a game which is more popular with girls than boys and, according to its makers, is now being included in therapy sessions.
As the Head of the Sims Studio says in the NYT, many adults use the game like a diary, building an electronic version of the world based on their on own lives. "You get to tap into this wonderful childhood imaginary game, which is ‘What if I could create my own little world and all the people in it and watch them go through their business and jump in and change things when I want?’ That is a pretty personal fantasy.”
With the boom in Second Life and other avatar-based virtual worlds people are increasingly immersing themselves in versions of shared reality, which in some way reflect their frustrations with their real lives. According to the article, however, The Sims has failed to move online because people want to keep these fantasies to themselves.
This isn't a huge community-based environment but 100 million different worlds. Perhaps that's a better reflection for our fragmented communities and self-centred lifestyles? And maybe we're all set to become self-medicating therapists?